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Channel: Adobe Community: Message List - How can I catch a keyboard input and return another character to Framemaker?
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How can I catch a keyboard input and return another character to Framemaker?

Hi, I want to catch an keyboard input and return another character to Framemaker, like e.g. changing a "y" I type into my computer into a "z" and vice versa or changing the arrow key "right" into...

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Re: How can I catch a keyboard input and return another character to Framemaker?

Are you sure about this? Processing every character while it is pressed on the keyboard using a script might seriously kill the performance of your FrameMaker. Just trying to bring in some kind of...

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Re: How can I catch a keyboard input and return another character to Framemaker?

Yes, I am sure about this. But what I will do before further handling is check  if I need the pressed key and abort the script if it is not one of those I need for the issue at hand.

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Re: How can I catch a keyboard input and return another character to Framemaker?

I think there is an example of this in the FDK documentation. You will have to modify it to work with ExtendScript, but if it works in the FDK, it should work with ExtendScript.

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Re: How can I catch a keyboard input and return another character to Framemaker?

Okay, what I did after a day of research in the FDK (and some other) documentation(s), is this piece of code: Notification(Constants.FA_Note_PreFunction,Constants.FA_Note_PostFunct ion, true); function...

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Re: How can I catch a keyboard input and return another character to Framemaker?

A working script for the catch and replace issue:Notification(Constants.FA_Note_PreFunction); function Notify(note, object, sparam, iparam) {switch (note) {    case Constants.FA_Note_PreFunction:...

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How can I catch a keyboard input and return another character to Framemaker?

Hi, I want to catch an keyboard input and return another character to Framemaker, like e.g. changing a "y" I type into my computer into a "z" and vice versa or changing the arrow key "right" into...

View Article

Re: How can I catch a keyboard input and return another character to Framemaker?

Are you sure about this? Processing every character while it is pressed on the keyboard using a script might seriously kill the performance of your FrameMaker. Just trying to bring in some kind of...

View Article


Re: How can I catch a keyboard input and return another character to Framemaker?

Yes, I am sure about this. But what I will do before further handling is check  if I need the pressed key and abort the script if it is not one of those I need for the issue at hand.

View Article


Re: How can I catch a keyboard input and return another character to Framemaker?

I think there is an example of this in the FDK documentation. You will have to modify it to work with ExtendScript, but if it works in the FDK, it should work with ExtendScript.

View Article

Re: How can I catch a keyboard input and return another character to Framemaker?

Okay, what I did after a day of research in the FDK (and some other) documentation(s), is this piece of code: Notification(Constants.FA_Note_PreFunction,Constants.FA_Note_PostFunction, true); function...

View Article

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Re: How can I catch a keyboard input and return another character to Framemaker?

A working script for the catch and replace issue:Notification(Constants.FA_Note_PreFunction); function Notify(note, object, sparam, iparam) {switch (note) {    case Constants.FA_Note_PreFunction:...

View Article
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