How can I catch a keyboard input and return another character to Framemaker?
Hi, I want to catch an keyboard input and return another character to Framemaker, like e.g. changing a "y" I type into my computer into a "z" and vice versa or changing the arrow key "right" into...
View ArticleRe: How can I catch a keyboard input and return another character to Framemaker?
Are you sure about this? Processing every character while it is pressed on the keyboard using a script might seriously kill the performance of your FrameMaker. Just trying to bring in some kind of...
View ArticleRe: How can I catch a keyboard input and return another character to Framemaker?
Yes, I am sure about this. But what I will do before further handling is check if I need the pressed key and abort the script if it is not one of those I need for the issue at hand.
View ArticleRe: How can I catch a keyboard input and return another character to Framemaker?
I think there is an example of this in the FDK documentation. You will have to modify it to work with ExtendScript, but if it works in the FDK, it should work with ExtendScript.
View ArticleRe: How can I catch a keyboard input and return another character to Framemaker?
Okay, what I did after a day of research in the FDK (and some other) documentation(s), is this piece of code: Notification(Constants.FA_Note_PreFunction,Constants.FA_Note_PostFunct ion, true); function...
View ArticleRe: How can I catch a keyboard input and return another character to Framemaker?
A working script for the catch and replace issue:Notification(Constants.FA_Note_PreFunction); function Notify(note, object, sparam, iparam) {switch (note) { case Constants.FA_Note_PreFunction:...
View ArticleHow can I catch a keyboard input and return another character to Framemaker?
Hi, I want to catch an keyboard input and return another character to Framemaker, like e.g. changing a "y" I type into my computer into a "z" and vice versa or changing the arrow key "right" into...
View ArticleRe: How can I catch a keyboard input and return another character to Framemaker?
Are you sure about this? Processing every character while it is pressed on the keyboard using a script might seriously kill the performance of your FrameMaker. Just trying to bring in some kind of...
View ArticleRe: How can I catch a keyboard input and return another character to Framemaker?
Yes, I am sure about this. But what I will do before further handling is check if I need the pressed key and abort the script if it is not one of those I need for the issue at hand.
View ArticleRe: How can I catch a keyboard input and return another character to Framemaker?
I think there is an example of this in the FDK documentation. You will have to modify it to work with ExtendScript, but if it works in the FDK, it should work with ExtendScript.
View ArticleRe: How can I catch a keyboard input and return another character to Framemaker?
Okay, what I did after a day of research in the FDK (and some other) documentation(s), is this piece of code: Notification(Constants.FA_Note_PreFunction,Constants.FA_Note_PostFunction, true); function...
View ArticleRe: How can I catch a keyboard input and return another character to Framemaker?
A working script for the catch and replace issue:Notification(Constants.FA_Note_PreFunction); function Notify(note, object, sparam, iparam) {switch (note) { case Constants.FA_Note_PreFunction:...
View Article